Email strategy game for PC
"Challenge Everyone!"
Designed and developed by
The Pickford Brothers
Published and hosted by
Zee-3
Zee-3 websites:
An early Naked War screenshot gallery showing the game as it looked at various stages of development
This gallery contains screenshots from early versions of Naked War, taken during development.
Click thumbnails to see larger images.
Oct 2004
We'd just got the destructible landscape working here, hence the big craters, and shadows working for the first time. The helicopter model was in, but untextured.
Jan 2005
The helicopter movement system was just implement here. We were really pleased with the 3D helicopter movement arrow and spent a couple of days playing with them.
Mar 2005
We were still using bitmap icons at the bottom right of the turn setup screen, and we had a live minicam in the top right of the setup screen. We had no camera modes other than the (then) default minicam mode, so there are no camera options on the turn playback screen.
April 2005
Loads of improvements to the graphics engine were happening this month. We added battlements to the tops of buildings, to break up the blockiness a little, and other cosmetic environmental models, such as palm trees and blades of grass. We also added a 'skirt' of sea surrounding the island, and other effects like 'noise' in the landscape mesh for rocky terrains.
Sept 2005
I think we'd just got the final character models in here, but with no animation, hence all the characters are stood in the default position with their arms pointing outwards.
The Pickford Brothers
Forums »
Already registered? Visit the Naked War Player's site for stats, rankings, community games and more!
Return to:
|
Screenshot gallery » View |
Naked War game design, code, graphics, audio, documentation and website copyright © 2005 - 2009 The Pickford Brothers.
Naked War and the Naked War logo are trademarks of The Pickford Brothers. Licensed to Zee-3.
Zee-3 and the Zee-3 logo are trademarks of Zee-3. Zee-3 is a trading name of Zee 3 Limited.