Posts from the blog relating to Naked War
Blog posted by Ste Pickford on Wed, 19 Jan 2011
I spent last week programming - yikes - doing a fix to the Naked War server code that I'd been putting off for ages. Some changes I made to the website late last year meant that new players couldn't sign up to play Naked War, which needed fixing. I'd had...
Blog posted by Ste Pickford on Wed, 1 Jul 2009
Coo-eey!
Here's something I did for a bit of fun one weekend (I say one weekend, it probably ended up taking me a whole week). These are the Naked War character / head models, bastardised to look (a bit) like me and my brother. I'm the handsome lookin...
Blog posted by JPickford on Mon, 11 May 2009
A while ago we were offered an opportunity (funding) to make the game which has become Magnetic Billiards. Taking up the offer meant putting the second version of Naked War on the 'backburner' for a while. Various stuff happened and we ended up back in ...
Beyond the Valley of the Ultra Pickfords
Blog posted by Ste Pickford on Fri, 1 May 2009
I was rooting around in my shared directory this evening, and spotted a bunch of screenshots of maps in the Naked War directory that I'd never seen before.
They must be maps that John was messing about with, and which got automatically synced to my loca...
Blog posted by JPickford on Mon, 23 Feb 2009
Naked War Version 2 has been a bit of a background project for a while now. It features a large number of significant improvements over the original version and the addition of Monkeys as playable characters which is always a good thing.
It's still a...
Blog posted by JPickford on Mon, 9 Feb 2009
This is a shot from the map editor built into the Naked War client.
This is the same editor we used to build the maps that come with the game so it's fully functional and I think it's pretty easy to use.
Because each turn contains the entire map (t...
Blog posted by Ste Pickford on Sat, 31 Jan 2009
My eldest daughter was delighted to see herself in a magazine this week.
The current issue of GamesTM has run a two page article about our difficulties attempting to get Wii Ware Developer status from Nintendo, and reprinted the comic strip I put togeth...
Naked War celebrates 100k turns by switching to Free Play Mode!
Blog posted by Ste Pickford on Thu, 11 Dec 2008
We passed a big milestone today: our first indie game - Naked War - passed the 100,000 turn mark! Our server has processed over a hundred thousand turns since we first released the game in 2006. Wow! We wanted to mark this landmark event in Naked War...
Blog posted by Ste Pickford on Thu, 11 Dec 2008
As part of our 100k turn celebrations turns today, I thought it might be fun to show a screenshot of some alternate textures I was messing around with earlier this year.
They're not massively different, but there's more of a cute, Animal Crossing type l...
Blog posted by Ste Pickford on Tue, 11 Nov 2008
This is one of the little bits of updated art content that I did ages ago for Naked War, that we hope to include in an updated version some at some point.
What's different here from the current game is that the head's eyes are articulated, and can move ...
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