Posts from John and Ste
Blog posted by Ste Pickford on Fri, 10 May 2013
I've not drawn any comics for ages. Just over a year, I think. I've just been working all that time and haven't felt like drawing in the evenings, until this last week.
The idea for this one grew slowly in my head over a month or so, and nagged at me ...
Is fairness the first casualty of b...
Blog posted by JPickford
Tue, 1 May 2012
Over the last few weeks I've heard of a business practice amongst indie developers that I found quite shockingly unfair. This lead me to thinking about the concept of fairness in business. I suppose, along with my brother Ste, I've been a businessman ...
Blog posted by JPickford
Sun, 1 Apr 2012
Squish is the second of the prototypes built into Magnetic Billiards: Blueprint v2.0. Unlike ISMMTTM, Squish isn't an entirely new game; It's a potential new arcade mode based on the MB game mechanic with a few key changes. History I've been tin...
Blog posted by Ste Pickford
Tue, 23 Apr 2013
This is a second little animation test for another character who will be popping up in a new version of Magnetic Billiards we're working on, 'Sardines', which will be an expansion of the Sardines Arcade mode from Blueprint. These characters are delibera...
Blog posted by Ste Pickford
Mon, 22 Apr 2013
This is a little animation test for one a series of characters who will be popping up in a new version of Magnetic Billiards we're working on, 'Sardines', which will be an expansion of the Sardines Arcade mode from Blueprint. I've resurrected one of the...
Naked War iOS icon - finished!
Blog posted by Ste Pickford
Wed, 23 Jan 2013
This is the finished Naked War iOS icon, following up the rough concept sketches I posted yesterday. I'm quite pleased with it, especially with the 'fruity' colours. I did spend a lot of time tweaking the skin tones, over and over, going round in circl...
Blog posted by Ste Pickford
Tue, 22 Jan 2013
Naked War on iOS is progressing well, and close to being complete, but I've avoided drawing an icon for the game up until now, mainly because I hadn't had an idea of what the heck to draw. I didn't think the comic-style promotional art for the PC versio...
Blog posted by Ste Pickford
Fri, 21 Dec 2012

We've been working on bringing our strategy game Naked War to iOS over the course of this year, working with ace programmer Malcolm Stead over in Canada. Right from the start we knew there was going to be a fair amount of re-design work needed on the UI...
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